More actions
9 September 2024
- 07:5707:57, 9 September 2024 diff hist −17 Attributes No edit summary Tag: Visual edit
- 07:5607:56, 9 September 2024 diff hist +200 Attributes No edit summary Tag: Visual edit
- 07:5507:55, 9 September 2024 diff hist +74 Long Rest No edit summary Tag: Visual edit
- 07:5407:54, 9 September 2024 diff hist +220 Long Rest No edit summary Tag: Visual edit
- 07:4707:47, 9 September 2024 diff hist +533 Long Rest No edit summary Tag: Visual edit
- 07:4007:40, 9 September 2024 diff hist +447 N Long Rest Created page with "See also: Short rest Explanation How to get supply crates Rules: Long rests should be done away from others in a safe place, such as your own base or home, an ally's home, or a safe place in the world. It represents sleeping, meditating, or whatever your race does to recover and heal and can't be done just before combat (unless there is consensus for all concerned due an unforseen circumstance like exhausted occurring right before a fight.)" Tag: Visual edit
- 07:1607:16, 9 September 2024 diff hist −6 Status Conditions No edit summary Tag: Visual edit
- 07:0507:05, 9 September 2024 diff hist +667 Status Conditions No edit summary Tag: Visual edit
- 06:4506:45, 9 September 2024 diff hist +199 N Status Conditions Created page with "A glossary of the various Status Conditions, their effects, and how to cure them. * '''Slight Injury''' ** Effect: May not declare PVP intent. Status debuff? ** Duration: 2 hours ** Removed by: UNK" Tag: Visual edit
- 06:4206:42, 9 September 2024 diff hist +4 Main Page No edit summary Tag: Visual edit
- 03:0603:06, 9 September 2024 diff hist +12 Main Page →Player's Guide Tag: Visual edit
- 01:5101:51, 9 September 2024 diff hist +87 Main Page No edit summary Tag: Visual edit
- 01:2201:22, 9 September 2024 diff hist +4 PVP Rules No edit summary Tag: Visual edit
- 01:2101:21, 9 September 2024 diff hist +1 PVP Rules No edit summary Tag: Visual edit
- 01:2101:21, 9 September 2024 diff hist +22 PVP Rules No edit summary Tag: Visual edit
- 01:0601:06, 9 September 2024 diff hist −398 PVP Consequences Revision / minimization underway. Mostly done. Tag: Visual edit
- 00:5100:51, 9 September 2024 diff hist +250 PVP Rules →PVP Basics Tag: Visual edit
- 00:4700:47, 9 September 2024 diff hist +122 PVP Rules No edit summary Tag: Visual edit
- 00:4500:45, 9 September 2024 diff hist −11 PVP Consequences →On ERP and PVP Consequences Tag: Visual edit
- 00:4000:40, 9 September 2024 diff hist +159 PVP Consequences →On ERP and PVP Consequences Tag: Visual edit
- 00:3800:38, 9 September 2024 diff hist −114 PVP Consequences Partially done reformatting Tag: Visual edit
- 00:2000:20, 9 September 2024 diff hist +9,190 N PVP Consequences Initial copy-paste from Millie's doc Tag: Visual edit
- 00:1900:19, 9 September 2024 diff hist +4 Main Page No edit summary Tag: Visual edit
- 00:0600:06, 9 September 2024 diff hist +525 PVP Rules →Normal PVP Tag: Visual edit
8 September 2024
- 23:5623:56, 8 September 2024 diff hist +401 PVP Rules Refining of PVP basics. Unsure if Observe is an option - get clarification. Tag: Visual edit
- 23:4923:49, 8 September 2024 diff hist +171 PVP Rules Reformatted. Tag: Visual edit
- 23:3723:37, 8 September 2024 diff hist +14 Main Page →Player's Guide Tag: Visual edit
- 23:3623:36, 8 September 2024 diff hist +121 Main Page No edit summary Tag: Visual edit
- 23:3423:34, 8 September 2024 diff hist +3,817 N PVP Rules Initial copy paste from Millie's document. Tag: Visual edit
- 23:3323:33, 8 September 2024 diff hist +64 Dice rolls →Dice Rolls and PVP Tag: Visual edit
- 23:3223:32, 8 September 2024 diff hist +18 Category:Game Concepts No edit summary Tag: Visual edit
- 23:3223:32, 8 September 2024 diff hist +63 Category:Game Concepts No edit summary Tag: Visual edit
- 23:3023:30, 8 September 2024 diff hist +63 Category:Game Concepts No edit summary Tag: Visual edit
- 23:3023:30, 8 September 2024 diff hist +15 Category:Game Concepts No edit summary Tag: Visual edit
- 23:2923:29, 8 September 2024 diff hist −15 Dice rolls No edit summary Tag: Visual edit
- 23:2823:28, 8 September 2024 diff hist +545 Dice rolls No edit summary Tag: Visual edit
- 23:2423:24, 8 September 2024 diff hist +170 Difficulty class No edit summary current
- 23:2323:23, 8 September 2024 diff hist +2,015 N Dice rolls Created page with "== Attribute Rolls == <blockquote>See also: Attributes </blockquote>Attribute rolls represent the unrefined physical or mental capabilities of a character. Generally, attribute rolls are used for unskilled or non-proficient checks for an action. Attribute based saving throws are not used on Outlands, see below for more information. == Skill Rolls == <blockquote>See also: Skills</blockquote>Skill rolls represent the trained capabilities of a character. Skill rol..." Tag: Visual edit
- 23:1023:10, 8 September 2024 diff hist +51 Skills No edit summary current Tag: Visual edit
- 23:0823:08, 8 September 2024 diff hist +12 N Skills Created page with "Skills page." Tag: Visual edit
- 23:0423:04, 8 September 2024 diff hist +27 Stealth mechanics No edit summary current Tag: Visual edit
- 23:0423:04, 8 September 2024 diff hist +423 N Stealth mechanics Created page with "When a character is sneaking, they are not required to make a Stealth roll until a Perception roll is made to spot them. Players who wish to spot a character who is clearly sneaking must roll Perception first. A clearly sneaking character should be doing things like crouching, trying to hide behind cover, and moving carefully. Characters who wildly sprint around or stand out in plain sight do not require a roll to spot."
- 23:0323:03, 8 September 2024 diff hist −16 Expertise No edit summary Tag: Visual edit
- 23:0323:03, 8 September 2024 diff hist +42 Expertise No edit summary Tag: Visual edit
- 23:0223:02, 8 September 2024 diff hist +27 Difficulty class No edit summary Tag: Visual edit
- 23:0023:00, 8 September 2024 diff hist +361 N Difficulty class Created page with "Roleplay Redux skills and abilities determine the outcome of conflicting actions both in dice PVP and out of combat. When making an aggressive roll against another character, the aggressor's roll sets the Difficulty Class (DC) that the defender’s save needs to meet or exceed to avoid the effect. Therefore in the case of a ‘tied’ roll, the defender wins."
- 22:5822:58, 8 September 2024 diff hist +4 Main Page No edit summary Tag: Visual edit
- 22:4222:42, 8 September 2024 diff hist −516 Community Rules Revisions complete - CM Tag: Visual edit
- 22:2922:29, 8 September 2024 diff hist −370 Community Rules Performing minimization / optimization of language. Tag: Visual edit
- 22:2022:20, 8 September 2024 diff hist −479 Community Rules No edit summary Tag: Visual edit