Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Proxy

From Outlands RP
Revision as of 23:29, 16 September 2024 by Jabriece (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

See also: Races

A proxy is using the mechanics of one race to play another race that is not explicitly offered or supported as a race on Outlands. You will need to submit character application for the proxy, even if it is a basic race. There are a few things to consider with a proxy.

  • We will, under no circumstances, offer you anything additional outside of what the race you are proxying from offers. This is to reduce the amount of judgement calls required to be made by staff and keep everything fair. Whatever mechanical race you pick is what you have to work with.
  • Your race must exist in the established Dungeons and Dragons universe. You cannot make up a completely new race and proxy to it. However, minor racial variations of established races - assuming they do not deviate dramatically from the source material - are allowed. These variations cannot be mechanical in any way - only cosmetic and fit within your workable mechanics.

Permitted Proxies

This is not an exhaustive list and is likely to grow over time.

  • Aaracockra -> Avian Humanoid
  • Avariel -> Avian Humanoid
  • Astral Elf -> High Elf
  • Eriynes -> Abishai
  • Incubus -> Succubus
  • Shaddar Kai -> High Elf
  • Triton -> Aquatic Humanoid
  • Verdant Prince -> Hag

Mephit Proxies

  • Dust Mephit > Air Mephit / Earth Mephit
  • Ice Mephit > Air Mephit / Water Mephit
  • Magma Mephit > Fire Mephit
  • Ooze Mephit > Water Mephit / Earth Mephit
  • Salt Mephit > Earth Mephit
  • Steam Mephit > Fire Mephit / Water Mephit