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Template:Infobox raceTemplate:Species Info BoxHalf-elf is a player character race in Dungeons & Dragons 4th edition as one of the core races in the Player's Handbook. They are typically descendants of elves and humans.Template:Cite PHTemplate:Cite FRPGTemplate:Cite HotFK
In the Forgotten Realms, there is the half-elf nation of Algarond, which stands in opposition of Thay. Although, there are half-elves all over the Realms as they venture for purpose and a place to call home.Template:Cite FRPG
Racial traits
Statistics
- Average Height: 5´ 5˝ – 6´ 2˝
- Average Weight: 130 – 190 lb.
- Ability Scores: Constitution, and
Charismaeither Wisdom or CharismaTemplate:Cite HotFK - Size: Medium
- Speed: Average squares
- Vision: Low-light
- Languages: Common, Elven, choice of one other
- Skill Bonuses: +2 Diplomacy, +2 Insight
Special
- Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
- Group Diplomacy: You grant allies within a large amount of squares of you a minor racial bonus to Diplomacy checks.
- Your choice of:
- Dilettante: At 1st level, you choose a 1st-level at-will attack power from a class different from yours. You can use that power as an encounter power.Template:Cite PHTemplate:Cite update
- Knack for Success: You have the knack for success racial utility power.Template:Cite HotFK
Favored classes
Race-specific feats
The following feats may only be taken by half-elf characters. Half-elves may also take feats that are normally available to humans and elves.
Feat | Prerequisite | Benefit |
---|---|---|
Adept Dilettante | Multiclass | Can use Constitution, Wisdom or Charisma modifier to determine attack roll and damage roll bonuses for the Dilettante power. Counts as class-specific Multiclass feat for the class from which your Dilettante racial trait power comes. Template:Cite Dragon |
Common Cause | ardent, group diplomacy racial trait | Ally benefiting from group diplomacy gets a moderate amount of temporary hit points per tier when using second wind. |
Combat Virtuoso | Bard | Uses Charisma ability score to make attack roll for Dilettante or multiclassed powers. Damage determined normally. Template:Cite AP |
Defending Dabbler | - | When you hit with the power gained from your dilettante racial trait, you mark the target until the end of your next turn. Template:Cite Dragon |
Dilettante's Mark | Warden | When you hit with the dilettante power, mark the enemy until the end of your next turn. Template:Cite Dragon |
Effortless Dilettante | Melee attack power from Dilettante | Once per encounter, can use dilettante power as a melee basic attack against a target as part of a charge or opportunity attack.Template:Cite Dragon |
Group Insight | - | Allies within 10 squares receive a +1 racial bonus to Insight checks and initiative checks |
Half-Elf Soul | Revenant | Gain Dilettante racial feature. In a given encounter, can use power choice for Dilettante, or the Dark Reaping power.Template:Cite Dragon |
Holy Dilettante | Divine class | Once per encounter, when using dilettante power, can deal radiant damage with that power instead of the normal damage type.Template:Cite Dragon |
Martial Dilettante | Martial class | If the dilettante power is a martial power, it can be used twice per encounter.Template:Cite MP2 |
Religious Dabbler | divine class | Choose a 1st-level at-will attack power from a divine class other than your own. Can use that power in place of the power normally gained through Dilettante.Template:Cite DP |
Revitalizing Dabbler | - | When you hit at least one target with the dilettante power, until the end of your next turn, any creature that regains hit points from one of your healing powers regains 3 extra hit points.Template:Cite Dragon |
Spare Infusion | Artificer, Healing Infusion class feature | Once per day, can expend half-elf dilettante power as free action to use a healing infusion one extra time during the encounter. Template:Cite Dragon |
Thaliessan Blood | - | Considered an aquatic creature. Gain a swim speed of low average, breathe underwater, and gain a a moderate bonus to attack rolls during aquatic combat against nonaquatic creatures.Template:Cite Dragon |
Velvet Blade Trick | Assassin, Assassin's shroud power | Once per encounter, when using the power granted by dilettante, subject the target of your assassin's shroud power to another shroud. Template:Cite Dragon |
Versatile Master | 11th level | Selected dilettante power becomes at-will. In addition, a paragon multiclass can choose powers from any class. Can spend an action point to regain use of a used encounter attack power.Template:Cite PH2 |
Wild Dilettante | Druid, dilettante implement power | You can treat the power selected for Dilettante racial trait as though it has the beast form keyword.Template:Cite Dragon |
See Also
Appendix
References
- Rob Heinsoo, Robert J. Schwalb, Logan Bonner, Eric L. Boyd, Greg Bilsland. (2008-08-14). Forgotten Realms Player's Guide. Wizards of the Coast, pg.16-17. ISBN: 9780786949298. Retrieved on 2019-06-05.