Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Races

From Outlands RP
Revision as of 23:26, 9 September 2024 by Jabriece (talk | contribs)

TODO: Enumerate remaining races, create pages.

Basic Races

Basic races do not require a Character Creation ticket

Basic races in D&D require minimal knowledge of specific lore to play and are commonly found on the prime material plane. They originate from well-known locations like Toril or Krynn, but can also come from unknown backwaters. Technology levels are limited to those found in Forgotten Realms and must adhere to the rules of D&D. However, there is room for creativity in other areas. These races are easily playable for new or experienced D&D players alike, and do not require an application or notification to staff.

Humanoids

Halflings

Gnomes

Dwarves

Elves

Draconic

Monstrous

Planetouched

Advanced Races

Advances races require a Character Creation Ticket to be approved by staff.

Advanced races require more lore knowledge and responsibility to play properly. Many have extremely alien cultures that are a big part of the feel of D&D's lore. They need to be played with awareness and respect of their context in the lore, due to the opportunity to enhance immersion. But, due to the potential to spoil that immersion and lore consistency, players are expected to research and know the lore themselves.

Applying for an advanced race will require a brief demonstration of knowledge to minimize jarring lore breaks and assure your character fits into the server's story and vision well. In case of some particularly powerful advanced races, the DM team may require more detail on what you plan to do with the character. If you desire to play a more formidable than the average character, you should focus on providing enjoyable RP and storytelling for people along with that increase in power.

Advanced races may be subject to alignment restrictions at creation, but may deviate naturally over time through the server's alignment mechanics. Exceptions can be discussed in your application with the DM team if you have a different idea, or want to try something unique. Redemption arcs, corruption arcs, or unexpected character twists and turns are welcome! Note: No race is locked to one specific sex.

Elves

Gith

  • Githyanki
  • Githzerai

Abberations

  • Illithid

Humanoid

Goliath

Harengon

Kender

Kenku

Dwarves

Duergar

Gnomes

Svirnfneblin (Deep Gnomes)

Monstrous

  • Harpy
  • Hobgoblin
  • Lizardfolk
  • Minotaur
  • Ogre
  • Thri-kreen
  • Troll
  • Yuan-ti

Feytouched

Hexblood

Fey

  • Dryad
  • Hag
  • Nymph
  • Satyr

Fiends

Imp

Abishai

Succubus

Cambion

Celestials

Variable Races

Variable races require a Character Creation Ticket to be approved by staff.

Variable races are to advanced races, requiring extensive knowledge of the game's lore and a ticket to be played. These races represent broader categories, allowing for a diverse range of characters within their respective category. While their abilities may not directly align with their 5e equivalent, they offer a wider range of options for character creation. Some races, like hengeyokai or fairies, may have the opportunity to choose from a set of abilities that better represent their race, while others, like elementals, may make categorical selections. Though their abilities may not be an exact match to what they would have in D&D, they open up the possibility of playing unique characters that would not have been possible otherwise.

Elementals

Mephit

Genasi

Jann

Genie

Celestials

Gaurdinial

Avian Humanoid

Aaracockra

Aquatic Humanoid

Kuo-toa

Fey

Fairy

Hengeyokai