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TODO: Enumerate remaining races, create pages.
Basic Races
Basic races do not require a Character Creation ticket
Basic races in D&D require minimal knowledge of specific lore to play and are commonly found on the prime material plane. They originate from well-known locations like Toril or Krynn, but can also come from unknown backwaters. Technology levels are limited to those found in Forgotten Realms and must adhere to the rules of D&D. However, there is room for creativity in other areas. These races are easily playable for new or experienced D&D players alike, and do not require an application or notification to staff.
Humanoids
Halflings
Gnomes
Dwarves
Elves
Draconic
Monstrous
Planetouched
Advanced Races
Advances races require a Character Creation Ticket to be approved by staff.
Advanced races require more lore knowledge and responsibility to play properly. Many have extremely alien cultures that are a big part of the feel of D&D's lore. They need to be played with awareness and respect of their context in the lore, due to the opportunity to enhance immersion. But, due to the potential to spoil that immersion and lore consistency, players are expected to research and know the lore themselves.
Applying for an advanced race will require a brief demonstration of knowledge to minimize jarring lore breaks and assure your character fits into the server's story and vision well. In case of some particularly powerful advanced races, the DM team may require more detail on what you plan to do with the character. If you desire to play a more formidable than the average character, you should focus on providing enjoyable RP and storytelling for people along with that increase in power.
Advanced races may be subject to alignment restrictions at creation, but may deviate naturally over time through the server's alignment mechanics. Exceptions can be discussed in your application with the DM team if you have a different idea, or want to try something unique. Redemption arcs, corruption arcs, or unexpected character twists and turns are welcome!
Elves
Gith
Githzerai
Githyanki
Abberations
Illithid
Humanoid
Kender
Kenku
Harengon
Goliath
Dwarves
Duergar
Gnomes
Svirnfneblin (Deep Gnomes)
Monstrous
Thri-kreen
Lizardfolk
Minotaur
Ogre
Harpy
Hobgoblin
Troll
Yuan-ti
Feytouched
Hexblood
Fey
Hag
Hengeyokai
Nymph
Satyr
Dryad
Fiends
Imp
Abishai
Succubus
Cambion
Celestials
Variable Races
Variable races require a Character Creation Ticket to be approved by staff.
Elementals
Mephit
Genasi
Janni
Genie
Celestials
Gaurdinial
Avian Humanoid
Aaracockra
Aquatic Humanoid
Kuo-toa