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* Duration: 2 hours | * Duration: 2 hours | ||
* Caused by: Losing any PVP except a skirmish. | * Caused by: Losing any PVP except a skirmish. | ||
* Removed by: | * Removed by: Healing Ritual, Time. | ||
=== Moderate Injury === | === Moderate Injury === | ||
* Effect: May not declare PVP intent. Status debuff? | * Effect: May not declare PVP intent. Status debuff? | ||
** AP -1 | |||
** Attributes -1 | |||
* Duration: 48 Hours | * Duration: 48 Hours | ||
* Caused by: Standard consequence of a losing PVP. | * Caused by: Standard consequence of a losing PVP. | ||
* Removed by: | * Removed by: Healing Ritual. Time. | ||
=== Severe Injury === | === Severe Injury === | ||
* Effect: May not declare PVP intent. | * Effect: May not declare PVP intent. May not rest. | ||
* Duration: | ** AP -1 | ||
** Attributes: -2 | |||
* Duration: 96 hours | |||
* Caused by: Severe conseqeunce of losing PVP | * Caused by: Severe conseqeunce of losing PVP | ||
* Removed by: | * Removed by: Healing Ritual. Time. | ||
== Long-term / Indefinite Statuses == | == Long-term / Indefinite Statuses == |
Revision as of 03:58, 18 September 2024
A glossary of the various Status Conditions, their effects, and how to cure them.
Injuries
Slight Injury
- Effect: May not declare PVP intent. Status debuff?
- Duration: 2 hours
- Caused by: Losing any PVP except a skirmish.
- Removed by: Healing Ritual, Time.
Moderate Injury
- Effect: May not declare PVP intent. Status debuff?
- AP -1
- Attributes -1
- Duration: 48 Hours
- Caused by: Standard consequence of a losing PVP.
- Removed by: Healing Ritual. Time.
Severe Injury
- Effect: May not declare PVP intent. May not rest.
- AP -1
- Attributes: -2
- Duration: 96 hours
- Caused by: Severe conseqeunce of losing PVP
- Removed by: Healing Ritual. Time.
Long-term / Indefinite Statuses
Bound
- Effect:
- Duration:
- Caused by:
- Removed by:
Dead
- Effect: Had a meeting with ol' Mr. Grimm. Kicked the bucket. Bought the farm. Thought you were hot? Turns out, you're not!
- Duration: Indefinite
- Caused by: PK Ticket + Execution consequence, Consented story development
- Removed by: True Resurrection / Undeath
Drained
- Effect:
- Duration:
- Caused by: Blood loss
- Removed by: Long rest, Lesser Restoration
Exhausted
- Effect:
- Duration:
- Caused by:
- Removed by:
Incapacitated
- Effect:
- Duration:
- Caused by:
- Removed by:
Starving
- Effect:
- Duration:
- Caused by:
- Removed by:
Unconscious
- Effect:
- Duration:
- Caused by:
- Removed by:
Temporary Statuses
Asleep
- Effect:
- Duration:
- Caused by:
- Removed by:
Vulnerable
- Effect:
- Duration:
- Caused by:
- Removed by:
Prone
- Effect:
- Duration:
- Caused by:
- Removed by:
Down
- Effect:
- Duration:
- Caused by:
- Removed by:
Blinded
- Effect: Unable to see.
- AC: -2
- Melee Attack: -2
- Ranged Attack: -10
- Unarmed Attack: -2
- Perception: -6
- Reflex: -4
- Duration: UNK
- Duration:
- Caused by: Spell
- Removed by: Lesser Restoration
Deafened
- Effect:
- Duration:
- Caused by:
- Removed by:
Poisoned
- Effect:
- Duration:
- Caused by:
- Removed by:
Enlarged
- Effect:
- Duration:
- Caused by:
- Removed by:
Reduced
- Effect:
- Duration:
- Caused by:
- Removed by:
Chilled
- Effect:
- Duration:
- Caused by:
- Removed by:
Diseased
- Effect:
- Duration:
- Caused by:
- Removed by:
Hasted
- Effect:
- Duration:
- Caused by:
- Removed by:
Hexed
- Effect:
- Duration:
- Caused by:
- Removed by:
Laughing
- Effect:
- Duration:
- Caused by:
- Removed by:
Frightened
- Effect:
- Duration:
- Caused by:
- Removed by:
Enraged
- Effect:
- Duration:
- Caused by:
- Removed by:
Stupor
Falling
Grappled
Faerie Fire
Held
Silenced
Phantasm
Confused
Webbed
Out of Control
Terror
Poisoned
Entangled
Ensnared
Paralyzed
Fleeing in Terror
Held
Petrified
Restrained
Stunned
Bored