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Saving throws: Difference between revisions

From Outlands RP
(Created page with "Saving Throws are dice that are rolled to defend against magic spells or special circumstances such as traps or opposing skill checks. Outlands implements this system in a manner similar to 3.5E Dungeons and Dragons. Saving throws are automatically used in RPR combat, and can be used in general RP as needed. * Reflex Save - Involves situations that require the character to react quickly. * Fortitude Save - Involves situations that require the character to endure hardsh...")
 
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* Fortitude Save - Involves situations that require the character to endure hardship.
* Fortitude Save - Involves situations that require the character to endure hardship.
* Willpower Save - Involves situations that require the character to mentally resist.
* Willpower Save - Involves situations that require the character to mentally resist.
[[Category:Game Concepts]]

Revision as of 00:34, 2 September 2024

Saving Throws are dice that are rolled to defend against magic spells or special circumstances such as traps or opposing skill checks. Outlands implements this system in a manner similar to 3.5E Dungeons and Dragons. Saving throws are automatically used in RPR combat, and can be used in general RP as needed.

  • Reflex Save - Involves situations that require the character to react quickly.
  • Fortitude Save - Involves situations that require the character to endure hardship.
  • Willpower Save - Involves situations that require the character to mentally resist.