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Saving throws: Difference between revisions

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To roll a saving throw in general RP, check your RPR character sheet for the corresponding saving throw and roll 1d20 and add the number of that save. For example: 4 Fortitude would be a 1d20+4.  
 
[[index.php?title=Category:Game Concepts]]
To roll a saving throw in general RP, check your RPR character sheet for the corresponding saving throw and roll 1d20 and add the number of that save. For example: 4 Fortitude would be a 1d20+4.
 
[[Category:Game Concepts]]

Latest revision as of 00:41, 2 September 2024

Saving Throws are dice that are rolled to defend against magic spells or special circumstances such as traps or opposing skill checks. Outlands implements this system in a manner similar to 3.5E Dungeons and Dragons. Saving throws are automatically used in RPR combat, and can be used in general RP as needed.

  • Reflex Save - Involves situations that require the character to react quickly.
  • Fortitude Save - Involves situations that require the character to endure hardship.
  • Willpower Save - Involves situations that require the character to mentally resist.


To roll a saving throw in general RP, check your RPR character sheet for the corresponding saving throw and roll 1d20 and add the number of that save. For example: 4 Fortitude would be a 1d20+4.