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(Created page with "Attributes represent the core aptitude of your character's abilities. On Outlands, each point allocated to an Attribute increases the roll on an attack, spell, or skill check it governs. On Outlands, Attributes do not directly govern saving throws. * Strength * Dexterity * Constitution * Intelligence * Wisdom * Charisma Category:Game Concepts") |
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Attributes represent the core aptitude of your character's abilities. On Outlands, each point allocated to an Attribute increases the roll on an attack, [[Spells|spell]], or [[Skills|skill]] check it governs. On Outlands, Attributes do not directly govern [[saving throws]]. | Attributes represent the core aptitude of your character's abilities. On Outlands, each point allocated to an Attribute increases the roll on an attack, [[Spells|spell]], or [[Skills|skill]] check it governs. On Outlands, Attributes do not directly govern [[saving throws]]. | ||
* Hit Points - A measure of how much damage you can take before being incapacitated. | |||
* Spell Points - A measure of how many spells you can cast before needing to [[Long Rest|Rest]]. | |||
* Strength | * Strength | ||
* Dexterity | * Dexterity | ||
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* Charisma | * Charisma | ||
[[Category:Game Concepts]] | [[index.php?title=Category:Game Concepts]] |
Revision as of 07:56, 9 September 2024
Attributes represent the core aptitude of your character's abilities. On Outlands, each point allocated to an Attribute increases the roll on an attack, spell, or skill check it governs. On Outlands, Attributes do not directly govern saving throws.
- Hit Points - A measure of how much damage you can take before being incapacitated.
- Spell Points - A measure of how many spells you can cast before needing to Rest.
- Strength
- Dexterity
- Constitution
- Intelligence
- Wisdom
- Charisma