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| {{infobox race
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| | name = Half-Elf
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| | image = Half-ElfPHB.jpg
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| | caption =
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| | abilities = [[Constitution]], and either<br /> [[Wisdom]] or [[Charisma]]
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| | skill bonuses = [[Diplomacy]]<br /> [[Insight]]
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| | size = [[Medium]]
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| | speed = Average
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| | vision = low-light
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| | languages = [[Common]]<br />[[Elven]]<br />choice of one other
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| | traits = Dual Heritage<br />Group Diplomacy<br /><i>Choice of;</i><br /><p style="margin-left: 10px">Dilettante<br />Knack for Success</p style>
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| | height = 5'5"–6'2"<br />165–188 cm
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| | weight = 130–170 lbs.<br />59–86 kg
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| | subraces =
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| }}
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| | === Common Features === |
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| '''Half-elf''' is a player character [[race]] in ''Dungeons & Dragons 4th edition ''as one of the core races in the [[Player's Handbook|''Player's Handbook'']]''.'' They are typically descendants of [[Elf|elves]] and [[Human|humans]].{{cite PH|42}}{{cite FRPG|16-17}}{{cite HotFK|252}}
| | * Type: Basic Race |
| | * Classification: Humanoid |
| | * Usual Origin: Primer |
| | * Age: |
| | * Size: Medium |
| | * Speed: 3 tiles |
| | * Languages: Common, Elvish |
| | * Alignment: Any |
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| In the [[Forgotten Realms]], there is the [[half-elf]] nation of [[Algarond]], which stands in opposition of [[Thay]]. Although, there are half-elves all over the Realms as they venture for purpose and a place to call home.{{cite FRPG|16}}
| | === Special Features === |
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| ==Racial traits==
| | * Attributes: Dexterity +1, Charisma +1 |
| | * Expertise |
| | * Skills |
| | * Feats |
| | * Spell-like abilities |
| | * Special actions |
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| ===Statistics===
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| *Average Height: 5´ 5˝ – 6´ 2˝
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| *Average Weight: 130 – 190 lb.
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| *[[:Category:Abilities|Ability Scores]]: [[Constitution]], and <del> Charisma</del> <ins>either [[Wisdom]] or [[Charisma]]</ins>{{cite HotFK|252}}
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| *[[Creature size|Size]]: Medium
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| *[[Speed]]: Average squares
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| *[[Vision]]: Low-light
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| *[[Language]]s: Common, Elven, choice of one other
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| *[[Skill]] Bonuses: +2 [[Diplomacy]], +2 [[Insight]]
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| ===Special===
| | Fey Ancestry - Charm Save +4, Sleep Immunity |
| *'''Dual Heritage''': You can take [[feat]]s that have either [[elf]] or [[human]] as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
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| *'''Group Diplomacy''': You grant allies within a large amount of squares of you a minor racial [[bonus]] to Diplomacy checks.
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| *Your choice of:
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| **'''[[Dilettante]]''': At 1st level, you choose a 1st-level [[at-will power|at-will]] attack power from a class different from yours. You can use that power as an [[encounter power]].{{cite PH|42}}{{cite update|August 2009}}
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| **'''Knack for Success''': You have the ''[[knack for success]]'' racial utility power.{{cite HotFK|252}}
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| ==Favored classes==
| | Pick One: |
| *[[Battlemind]]
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| *[[Druid]]
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| *[[Paladin]]
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| *[[Ranger]]
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| *[[Warlock]]
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| *[[Warlord]]
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| ==Race-specific feats==
| | Cantrip |
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| The following feats may only be taken by half-elf characters. Half-elves may also take feats that are normally available to [[human]]s and [[elf|elves]].
| | Expertise |
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| {| class="wikitable"
| | Firebolt, Mage Hand, Druidcraft, Dancing Lights |
| |-
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| ! Feat !! Prerequisite !! Benefit
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| | [[Adept Dilettante]] || Multiclass || Can use [[Constitution]], [[Wisdom]] or [[Charisma]] modifier to determine attack roll and damage roll bonuses for the Dilettante power. Counts as class-specific Multiclass feat for the class from which your Dilettante racial trait power comes. {{cite Dragon|385|68}}
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| | [[Common Cause]] || [[ardent]], group diplomacy racial trait || Ally benefiting from group diplomacy gets a moderate amount of temporary hit points per tier when using second wind.
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| | [[Combat Virtuoso]] || [[Bard]] || Uses Charisma ability score to make attack roll for Dilettante or multiclassed powers. Damage determined normally. {{cite AP|124}}
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| | [[Defending Dabbler]] || - || When you hit with the power gained from your dilettante racial trait, you mark the target until the end of your next turn. {{cite Dragon|385|68}}
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| | [[Dilettante's Mark]] || [[Warden]] || When you hit with the dilettante power, mark the enemy until the end of your next turn. {{cite Dragon|379|45}}
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| | [[Effortless Dilettante]] || Melee attack power from Dilettante || Once per encounter, can use dilettante power as a melee basic attack against a target as part of a charge or opportunity attack.{{cite Dragon|385|68}}
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| |[[Group Insight]] || - || Allies within 10 squares receive a +1 racial bonus to Insight checks and initiative checks
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| | [[Half-Elf Soul]] || [[Revenant]] || Gain Dilettante racial feature. In a given encounter, can use power choice for Dilettante, or the [[Dark Reaping]] power.{{cite Dragon|376|40}}
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| | [[Holy Dilettante]] || Divine class || Once per encounter, when using dilettante power, can deal radiant damage with that power instead of the normal damage type.{{cite Dragon|385|68}}
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| | [[Martial Dilettante]] || [[Martial]] class || If the dilettante power is a martial power, it can be used twice per encounter.{{cite MP2|137}}
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| | [[Religious Dabbler]] || [[divine]] class || Choose a 1st-level at-will attack power from a divine class other than your own. Can use that power in place of the power normally gained through Dilettante.{{cite DP|136}}
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| | [[Revitalizing Dabbler]] || - || When you hit at least one target with the dilettante power, until the end of your next turn, any creature that regains hit points from one of your healing powers regains 3 extra hit points.{{cite Dragon|385|69}}
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| | [[Spare Infusion]] || [[Artificer]], Healing Infusion class feature || Once per day, can expend half-elf dilettante power as free action to use a healing infusion one extra time during the encounter. {{cite Dragon|387|35}}
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| | [[Thaliessan Blood]] || - || Considered an [[aquatic]] creature. Gain a swim speed of low average, breathe underwater, and gain a a moderate bonus to attack rolls during aquatic combat against nonaquatic creatures.{{cite Dragon|401|Nerathi Legends}}
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| | [[Velvet Blade Trick]] || [[Assassin]], [[Assassin's shroud]] power || Once per encounter, when using the power granted by dilettante, subject the target of your assassin's shroud power to another shroud. {{cite Dragon|379|27}}
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| | [[Versatile Master]] || 11th level || Selected dilettante power becomes at-will. In addition, a paragon multiclass can choose powers from any class. Can spend an action point to regain use of a used encounter attack power.{{cite PH2|193}}
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| | [[Wild Dilettante]] || [[Druid]], dilettante implement power || You can treat the power selected for Dilettante racial trait as though it has the [[beast form]] keyword.{{cite Dragon|385|69}}
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| |}
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| ==See Also==
| | Fleet of Foot: +3 movement |
| * [[Elf]]
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| * [[Human]]
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| ==Appendix==
| | Mask of the Wild: Stealth +4, hide when Lightly Obscured. |
| ===References===
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| * Rob Heinsoo, Robert J. Schwalb, Logan Bonner, Eric L. Boyd, Greg Bilsland. (2008-08-14). <i>[[Forgotten Realms Player's Guide]]</i>. [[Wizards of the Coast]], pg.16-17. ISBN: 9780786949298. Retrieved on 2019-06-05.
| | Swim Speed: +3 water movement speed (6) |
| [[Category:Races]]
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| | Darkvision |