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(Created page with "Saving Throws are dice that are rolled to defend against magic spells or special circumstances such as traps or opposing skill checks. Outlands implements this system in a manner similar to 3.5E Dungeons and Dragons. Saving throws are automatically used in RPR combat, and can be used in general RP as needed. * Reflex Save - Involves situations that require the character to react quickly. * Fortitude Save - Involves situations that require the character to endure hardsh...") |
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* Fortitude Save - Involves situations that require the character to endure hardship. | * Fortitude Save - Involves situations that require the character to endure hardship. | ||
* Willpower Save - Involves situations that require the character to mentally resist. | * Willpower Save - Involves situations that require the character to mentally resist. | ||
To roll a saving throw in general RP, check your RPR character sheet for the corresponding saving throw and roll 1d20 and add the number of that save. For example: 4 Fortitude would be a 1d20+4. | |||
[[Category:Game Concepts]] |
Latest revision as of 00:41, 2 September 2024
Saving Throws are dice that are rolled to defend against magic spells or special circumstances such as traps or opposing skill checks. Outlands implements this system in a manner similar to 3.5E Dungeons and Dragons. Saving throws are automatically used in RPR combat, and can be used in general RP as needed.
- Reflex Save - Involves situations that require the character to react quickly.
- Fortitude Save - Involves situations that require the character to endure hardship.
- Willpower Save - Involves situations that require the character to mentally resist.
To roll a saving throw in general RP, check your RPR character sheet for the corresponding saving throw and roll 1d20 and add the number of that save. For example: 4 Fortitude would be a 1d20+4.